About FLUX

Behind FLUX

FLUX is not driven by one actor, but by a shared wish to lift games into the cultural conversation and make Aarhus a natural home for that conversation.

Why

Games deserve a cultural stage

Games are one of the most dynamic and diverse art forms of our time, but they are rarely treated that way. Cultural life takes music, film and theatre seriously, while games are still often missing from the cultural stage, even though millions of people play.

Denmark has strong game developers, a growing talent scene and important cultural institutions, but no festival that gathers them around games as culture. FLUX was created to change that: to give games a cultural stage and give Aarhus a new cultural meeting point.

People

The board behind FLUX

A board with decades of experience in game development, cultural production and event leadership, including people connected to Spilprisen, Denmark's biggest games award show.

Esben Kjær Ravn

Esben Kjær Ravn

Kong Orange

Chair and recognised game developer

Helena Sokol

Helena Sokol

Games Denmark

Director of the Nordic region's strongest games organisation

Kristian Bang Nørgaard

Kristian Bang Nørgaard

Funday Games

Experienced entrepreneur and game developer

Morten Urup

Morten Urup

Arkaden

Marketing and culture communication

Hans Haave

Hans Haave

Oro Publishing

Experienced publisher

Ambition

From local culture festival to Nordic reference point

FLUX is built as a long-term platform, not a one-off event. Partners who join early take position in a fast-growing cultural field.

  1. 2026

    Foundation

    We establish the format and prove the concept at Godsbanen. Aarhus gets its games culture festival.

  2. 2027

    Anchoring

    We expand the programme, strengthen local partnerships and attract Nordic attention.

  3. 2028

    Nordic

    FLUX is established as a natural Nordic meeting point for games culture, with Aarhus as its permanent home.

Want to help build it?

info@fluxfestival.dk

Become a partner